Gamercamp Video Game Festival All About Diversity, Creativity

When Toronto residents Jaime Woo and Mark Rabo sat down over coffee, their shared love for video games would always come up. They talked about their favourite games when they were young, which ones they liked or didn’t like, and what they could do to change the things they didn’t like in the future.

Out of those conversations, the pair agreed that there weren’t enough places in the industry where people could talk freely about games without worrying about marketing and competitive pressures. So they founded Gamercamp, a Toronto festival that in four short years has grown tenfold and now includes speakers and exhibitions from around the world.

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Gamer Fact #20

Gamer Fact #20


Oscar-winning actor Marlon Brando recorded dialogue for EA’s Godfather game shortly before he died, but it was deemed unusable due to the bloated thesp’s ageing, mumbly voice. Instead, they hired in a sound-alike. What a waste of money, eh?


Well said…

Originally posted on Fashionista Barista:

Wii U Review: I’m not buying into the hype  


 From my personal experience of seeing the Wii U at NY Comic Con to learning from Nintendo that Wii U lacks in a lot of places. I’m just not convinced. Neither are other people, who really play video games (like me) or people who research before they buy. Research people, research.  So, I’m not going to buy it. Yes, it has an innovative Gamepad, says that it plays original Wii Games and its bundle is supposed to be solidly priced. But, the Gamepad is huge! I don’t want to hold something as big as a DS XL while I’m playing a Wii that has poor battery life. They said there was going to be improved online access and HD. But, when the system was released, those features weren’t even available yet and it took, at least, an hour to install…

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Silent Hill: Downpour Research

After sitting down and watching all sixty-four videos of the walkthrough, going through nearly nine plus hours of video I marked down that the video game had twenty-seven characters that spoke throughout the game. Twenty of those characters were predominantly white, six were African American, and one was Hispanic. There was not a single person who was Asian.

This leaves me with these results. Out of twenty-seven characters, 74.10% were predominantly white, 22.20% were African American, and 3.70%. None were Asian; there was non one of Arabic/ Middle Eastern decent either. This means that overall there was a higher percentage of predominantly white people within the game, which not stray far from the stereotypical view the media gives.

By the end there was twenty characters left living by the end of the game. This means that there was only seven deaths throughout the entire game. Unfortunately, the deaths of these people was over violent.  The games on Hispanic character was seen beating up one of the games monster and the game’s main character, Murphy, mistook it for a actual woman.  Shortly after she sprang up and tore open the side of the character’s neck by biting him, leaving Murphy to then beat here to death with a blunt object.

25.93% of the games characters were killed in some fashion throughout the game.  An even 25% of the games predominantly white characters were killed in the game, 16.67% of the game’s African American characters were killed, and as stated earlier the game’s only Hispanic character was killed which mean their death total is 100%.

Gamer Fact #16

Gamer Fact #16

When the famous Zelda series was released in Japan, it’s original name was “The Hyrule Fantasy: The Legend of Zelda” (The Hyrule Fantasy – Zelda no Densetsu). Since the North American version had the name only as ‘The Legend of Zelda’ and sold over 1 million copies, Nintendo adopted the name and changed the series names to be what it is today.